Thursday, August 23, 2012

Screen Anytime - Server Edition - 4.X

 

Review

Screen Anytime is a set of software recording user session into video log files for surveillance and reference purpose. Aiming recording 24x7x(all computer) onscreen video, it provides a continuous, stable and long-term keeping solution for screen logging.

What's new in version 4.1

v4.15 - 2011-2-9
Fixed a bug in server edition that may cause crush in starup.
Fixed a bug of remote comfiguration.

v3.3 - 2009/11/10
Support recording multi-monitors system.
Add 'range' page in setup of workstation edition.

v3.2 - 2009/7/27
Control settings of remote clients centrally on the server.
Cover common settings of recording and filtering.
Rules apply by groups.
Controling of recording or not.

v3.1 - 2009/5/22
Support hierarchy structure of centralization servers. Build a log file network with multiple level to support thousands of terminals.
Optimize capture speed to occupy less CPU time. About 50-70% CPU load compare to precious version.
Fix bug of black-screen on some system.

v3.0 - 2009/3/1
Add centralized management of log file. Build screen log network.
Add real-time monitoring for 4 remote computer at same time.
Add application filter.



Purchase The Latest Server Edition With 20% Discount Here

Download Trial Version Here

1 comments:

Joseph Wong said...

If I read the manual correctly, the server edition is not running client/server model when recording screen activities for the client machine. The screen activity videos being recorded have to be 1st stored on the client side and a video is only transferred to the server side when a login session close on the client side. This allow the administrator of the client machine to modify the still growing video files and defeat the purpose of screenanytime monitoring. If this is designed properly, it should be that only the administrator of the server side can modify/delete those still growing videos. In order to achieve this, an agent needs to be running on the client side and instead of recording the captured screens, it will simply send them raw and live to the server and let the server process those raw capture screens and store them. The client agent should be constantly doing heartbeat with the server daemon and if a heartbeat is lost, an alert should be send to the administrator of the server side.

Post a Comment